Overview
Neo Monsters – a rather unusual role-playing game that tells about a character inherited from a great uncle’s ranch. But as it turned out Uncle hectare bred on their estates are not sheep or horses, and most of these monsters. Here is an unexpected legacy. But what do you do? You decide to continue dealing with a relative and new powers for the host domestication, breeding, crossing more than 900 kinds of monsters. Gameplay is a kind of mix between a role-playing game with an open world and building a simulator. With the development of you will open areas of the world that you need to explore and study, and collecting a sufficient number of monsters you can participate in battles against the AI or against real players.
Screenshots :
Mod:
1.) boosted HP, lower enemy HP massive dmg, enemy no dmg (enabled when SFX OFF or MUSIC OFF)
2.) boosted dmg
3.) unlimited capture chances
4.) capture the uncapturable (see note below)
5.) always successful capture (see note below)
6.) one-click max stats/training (see note below)
7.) unlimited fruits — it’s back!
8.) minor improvements: increase max monsters pool, skip force-use of TP even when full, etc
9.) always can train your monsters
1.) boosted HP, lower enemy HP massive dmg, enemy no dmg (enabled when SFX OFF or MUSIC OFF)
2.) boosted dmg
3.) unlimited capture chances
4.) capture the uncapturable (see note below)
5.) always successful capture (see note below)
6.) one-click max stats/training (see note below)
7.) unlimited fruits — it’s back!
8.) minor improvements: increase max monsters pool, skip force-use of TP even when full, etc
9.) always can train your monsters
Notes:
1.) uncapturable monsters cannot be used in “online” fights, suggest you to group them in their own team panels. most if not all monsters that you get on “online” fights are uncapturable.
2.) one-click max stats is when you train your monsters, irrespective of what steps/stat/etc that you choose on the training card. you will notice the delay towards the end of training — the mod has to go through so many levels of upgrades for you Your monsters will evolve to the max that it is allowed to (but not super-evolved level). Also, all your 4-6 stars monsters will have +9 bonus — no need for potions anymore (removed; testing ban detection in 1.3.2). if you hatch a monster that is already in your team, your existing monster will gain +9 bonus
3.) after training, your monsters may have X random days worth of training left. i left that on purpose, so that you can always spend your training points when you need to
4.) these mods fully working on PvE and PvP, watch what you’re doing…
5.) I don’t do super evolve, don’t ask (will check this out IFF i have time)
6.) successful capture in all cases except PvP. button still there, just don’t try to capture. this may change if dev suddenly allow your opponent monsters to be captured lmao
7.) some monsters with passive “hold ground” (thx @Reval912 for correction) will gain god-mode, lucky you (not needed anymore)
8.) now you can train your monsters even if they’re all maxed already, good to upgrade previously acquired monsters. this defeats the need for fruits but i left the feature there if you wish to use
9.) unlimited fruits also mean unlimited silver, read up page #11 (do not use unless you certain this isn’t the banning detection on 1.3.2)
10.) 2 separate downloads available, use whichever one you like.
a.) one-click download allows you to max your monster training and they carry the original dmg — enjoy the game as you should
b.) one-click + dmg = kill everything on your path, go nuts on collecting monsters, level them all up; equivalent of old mods
c.) bypass = no mods whatsoever, original apk but with my signature, so you can install any of the other version of the mods as you wish
1.) uncapturable monsters cannot be used in “online” fights, suggest you to group them in their own team panels. most if not all monsters that you get on “online” fights are uncapturable.
2.) one-click max stats is when you train your monsters, irrespective of what steps/stat/etc that you choose on the training card. you will notice the delay towards the end of training — the mod has to go through so many levels of upgrades for you Your monsters will evolve to the max that it is allowed to (but not super-evolved level). Also, all your 4-6 stars monsters will have +9 bonus — no need for potions anymore (removed; testing ban detection in 1.3.2). if you hatch a monster that is already in your team, your existing monster will gain +9 bonus
3.) after training, your monsters may have X random days worth of training left. i left that on purpose, so that you can always spend your training points when you need to
4.) these mods fully working on PvE and PvP, watch what you’re doing…
5.) I don’t do super evolve, don’t ask (will check this out IFF i have time)
6.) successful capture in all cases except PvP. button still there, just don’t try to capture. this may change if dev suddenly allow your opponent monsters to be captured lmao
7.) some monsters with passive “hold ground” (thx @Reval912 for correction) will gain god-mode, lucky you (not needed anymore)
8.) now you can train your monsters even if they’re all maxed already, good to upgrade previously acquired monsters. this defeats the need for fruits but i left the feature there if you wish to use
9.) unlimited fruits also mean unlimited silver, read up page #11 (do not use unless you certain this isn’t the banning detection on 1.3.2)
10.) 2 separate downloads available, use whichever one you like.
a.) one-click download allows you to max your monster training and they carry the original dmg — enjoy the game as you should
b.) one-click + dmg = kill everything on your path, go nuts on collecting monsters, level them all up; equivalent of old mods
c.) bypass = no mods whatsoever, original apk but with my signature, so you can install any of the other version of the mods as you wish
Google Playstore Link
sourch :
http://apkone.net/neo-monsters-apk-download/